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https://github.com/c-cube/moonpool.git
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200 lines
4.8 KiB
OCaml
200 lines
4.8 KiB
OCaml
module A = Atomic_
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let[@inline] list_is_empty_ = function
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| [] -> true
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| _ :: _ -> false
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(** Simple functional queue *)
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module Q : sig
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type 'a t
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val empty : 'a t
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val is_empty : _ t -> bool
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exception Empty
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val pop_exn : 'a t -> 'a * 'a t
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val push : 'a t -> 'a -> 'a t
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val iter : ('a -> unit) -> 'a t -> unit
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end = struct
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type 'a t = {
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hd: 'a list;
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tl: 'a list;
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}
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(** Queue containing elements of type 'a.
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invariant: if hd=[], then tl=[] *)
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let empty = { hd = []; tl = [] }
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let[@inline] make_ hd tl =
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match hd with
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| [] -> { hd = List.rev tl; tl = [] }
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| _ :: _ -> { hd; tl }
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let[@inline] is_empty self = list_is_empty_ self.hd
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let[@inline] push self x : _ t = make_ self.hd (x :: self.tl)
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let iter f (self : _ t) : unit =
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List.iter f self.hd;
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List.iter f self.tl
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exception Empty
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let pop_exn self =
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match self.hd with
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| [] ->
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assert (list_is_empty_ self.tl);
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raise Empty
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| x :: hd' ->
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let self' = make_ hd' self.tl in
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x, self'
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end
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exception Closed
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exception Full
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module State = struct
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type 'a t = {
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q: 'a Q.t;
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size: int;
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pop_waiters: Trigger.t Q.t;
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push_waiters: Trigger.t Q.t;
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}
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(** @raise Q.Empty *)
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let[@inline] pop_one_ ~max_size (st : 'a t) : 'a * 'a t * Trigger.t Q.t =
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let x, new_q = Q.pop_exn st.q in
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let new_st = { st with q = new_q; size = st.size - 1 } in
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if st.size = max_size then
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(* we signal all the push waiters, the channel isn't full anymore *)
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x, { new_st with push_waiters = Q.empty }, st.push_waiters
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else
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x, new_st, Q.empty
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(** @raise Full *)
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let[@inline] push_one_ ~max_size (st : 'a t) (x : 'a) : 'a t * Trigger.t Q.t =
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if st.size >= max_size then raise_notrace Full;
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let new_q = Q.push st.q x in
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let new_st = { st with q = new_q; size = st.size + 1 } in
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if st.size = 0 then
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(* we signal all the pop waiters, the channel isn't empty anymore *)
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{ new_st with pop_waiters = Q.empty }, st.pop_waiters
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else
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new_st, Q.empty
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end
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type 'a t = {
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st: 'a State.t A.t;
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closed: bool A.t;
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max_size: int;
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}
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let create ~max_size () : _ t =
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if max_size < 0 then invalid_arg "Chan: max_size < 0";
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{
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max_size;
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closed = A.make false;
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st =
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A.make
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{
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State.q = Q.empty;
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size = 0;
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pop_waiters = Q.empty;
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push_waiters = Q.empty;
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};
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}
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let try_pop (self : 'a t) : 'a option =
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let old_st = A.get self.st in
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match State.pop_one_ ~max_size:self.max_size old_st with
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| exception Q.Empty ->
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if A.get self.closed then raise Closed;
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None
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| x, new_st, to_broadcast ->
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if A.compare_and_set self.st old_st new_st then (
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Q.iter Trigger.signal to_broadcast;
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Some x
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) else
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None
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let try_push (self : 'a t) (x : 'a) : bool =
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if A.get self.closed then raise Closed;
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let old_st = A.get self.st in
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match State.push_one_ ~max_size:self.max_size old_st x with
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| exception Full -> false
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| new_st, to_broadcast ->
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if A.compare_and_set self.st old_st new_st then (
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Q.iter Trigger.signal to_broadcast;
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true
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) else
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false
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let close (self : _ t) : unit =
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if not (A.exchange self.closed true) then
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while
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let old_st = A.get self.st in
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if
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A.compare_and_set self.st old_st
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{ old_st with push_waiters = Q.empty; pop_waiters = Q.empty }
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then (
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(* signal all waiters *)
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Q.iter Trigger.signal old_st.push_waiters;
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Q.iter Trigger.signal old_st.pop_waiters;
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false
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) else
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true
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do
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Domain_.relax ()
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done
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[@@@ifge 5.0]
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let rec pop (self : 'a t) : 'a =
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let old_st = A.get self.st in
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match State.pop_one_ ~max_size:self.max_size old_st with
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| exception Q.Empty ->
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if A.get self.closed then raise Closed;
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let tr = Trigger.create () in
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if
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A.compare_and_set self.st old_st
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{ old_st with pop_waiters = Q.push old_st.pop_waiters tr }
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then (
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Trigger.await_exn tr;
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pop self
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) else
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pop self
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| x, new_st, to_broadcast ->
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if A.compare_and_set self.st old_st new_st then (
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Q.iter Trigger.signal to_broadcast;
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x
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) else
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pop self
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let push (self : _ t) x : unit =
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while
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if A.get self.closed then raise Closed;
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let old_st = A.get self.st in
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match State.push_one_ ~max_size:self.max_size old_st x with
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| exception Full ->
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let tr = Trigger.create () in
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if
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A.compare_and_set self.st old_st
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{ old_st with push_waiters = Q.push old_st.push_waiters tr }
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then
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Trigger.await_exn tr;
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true
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| new_st, to_broadcast ->
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if A.compare_and_set self.st old_st new_st then (
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Q.iter Trigger.signal to_broadcast;
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false
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) else
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true
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do
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Domain_.relax ()
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done
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[@@@endif]
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