removed useless Lwt-related module

This commit is contained in:
Simon Cruanes 2014-12-15 10:43:09 +01:00
parent 7d3fd8a45a
commit 78ff35154b
5 changed files with 3 additions and 401 deletions

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@ -169,12 +169,7 @@ access to elements by their index.
- `Future`, a set of tools for preemptive threading, including a thread pool,
monadic futures, and MVars (concurrent boxes)
Some serialisation formats are also implemented, with a streaming, non-blocking
interface that allows the user to feed the input in chunk by chunk (useful
in combination with Lwt/Async). Currently, the modules are:
- `Bencode`, for the [B-encode format](http://en.wikipedia.org/wiki/Bencode),
- `Sexp`, for S-expressions.
- `containers.lwt` contains [Lwt](http://ocsigen.org/lwt/)-related modules (experimental)
There is a QuickCheck-like library called `QCheck` (now in its own repo).

12
_oasis
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@ -120,13 +120,13 @@ Library "containers_thread"
Library "containers_lwt"
Path: lwt
Modules: Behavior, Lwt_automaton, Lwt_actor
Modules: Lwt_automaton, Lwt_actor
Pack: true
FindlibName: lwt
FindlibParent: containers
Build$: flag(lwt) && flag(misc)
Install$: flag(lwt) && flag(misc)
BuildDepends: containers, lwt, lwt.unix, containers.misc
BuildDepends: containers, lwt, containers.misc
Library "containers_cgi"
Path: cgi
@ -185,14 +185,6 @@ Executable test_levenshtein
MainIs: test_levenshtein.ml
BuildDepends: containers,qcheck,containers.string
Executable test_lwt
Path: tests/lwt/
Install: false
CompiledObject: best
Build$: flag(tests) && flag(lwt)
MainIs: test_Behavior.ml
BuildDepends: containers,lwt,lwt.unix,oUnit,containers.lwt
Executable test_threads
Path: tests/lwt/
Install: false

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@ -1,164 +0,0 @@
(*
Copyright (c) 2013, Simon Cruanes
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer. Redistributions in binary
form must reproduce the above copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other materials provided with
the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*)
(** {1 Behavior Trees for React} *)
(** {2 Behavior tree} *)
type tree =
| Test of (unit -> bool) (* call and test value *)
| Wait of (unit -> bool Lwt.t) (* wait for the future to complete *)
| Do of (unit -> bool) (* perform an action *)
| If of (unit -> bool) * tree * tree (* switch *)
| Sequence of bool * tree list (* yield to subtrees sequentially. bool: loop? *)
| Select of select_strategy * tree list (* select one subtree *)
| Parallel of parallel_strategy * tree list (* run all subtrees in parallel *)
| Closure of (unit -> tree) (* build a tree dynamically *)
| Succeed (* always succeed *)
| Fail (* always fail *)
(** A behavior tree *)
and select_strategy = tree list -> (unit -> tree option)
(** How to select a subtree to run. It yields a subtree until it
decides to fail *)
and parallel_strategy =
| PSForall (** succeeds when all subtrees succeed *)
| PSExists (** succeeds when some subtree succeeds *)
let strategy_inorder l =
let cur = ref l in
fun () -> match !cur with
| [] -> None
| t::l' ->
cur := l';
Some t
let strategy_random ?(proba_fail=0.05) l =
let a = Array.of_list l in
fun () ->
if Random.float 1. < proba_fail
then None
else (* choose in array *)
let t = a.(Random.int (Array.length a)) in
Some t
let succeed = Succeed
let fail = Fail
let test f = Test f
let wait fut = Wait (fun () -> fut)
let wait_ fut = Wait (fun () -> Lwt.bind fut (fun () -> Lwt.return_true))
let wait_closure f = Wait f
let timeout f = Wait (fun () -> Lwt.bind (Lwt_unix.sleep f) (fun () -> Lwt.return_false))
let delay f = Wait (fun () -> Lwt.bind (Lwt_unix.sleep f) (fun () -> Lwt.return_true))
let do_ act = Do act
let do_succeed act = Do (fun () -> act (); true)
let if_ s then_ else_ = If (s, then_, else_)
let when_ s t = if_ s t succeed
let while_ f l = Sequence (true, (test f) :: l)
let sequence ?(loop=false) l =
assert (l <> []);
Sequence (loop, l)
let repeat t = sequence ~loop:true [t]
let select ?(strat=strategy_inorder) l =
assert (l <> []);
Select (strat, l)
let or_else t1 t2 =
select ~strat:strategy_inorder [t1; t2]
let parallel ?(strat=PSForall) l =
assert (l <> []);
Parallel (strat, l)
let closure f =
Closure f
(** {2 Run a tree} *)
type result = bool Lwt.t
let run tree =
let (>>=) = Lwt.(>>=) in
(* run given tree *)
let rec run tree =
match tree with
| Test f -> Lwt.return (f ())
| Wait f -> f ()
| Do act -> if act () then Lwt.return_true else Lwt.return_false
| If (s, then_, else_) -> (* depends on value returned by [s] *)
if s () then run then_ else run else_
| Sequence (loop, l) -> run_sequence ~loop l
| Select (strat, l) -> run_select ~strat l
| Parallel (strat, l) -> run_parallel ~strat l
| Closure f -> let tree' = f () in run tree'
| Succeed -> Lwt.return_true
| Fail -> Lwt.return_false
and run_sequence ~loop start =
let rec process l = match l with
| [] when loop -> run_sequence ~loop start
| [] -> Lwt.return_true (* success *)
| t::l' ->
let res_t = run t in
res_t >>= fun t_succeeded ->
if t_succeeded
then process l'
else Lwt.return_false
in
process start
and run_select ~strat l =
(* choice function *)
let choose = strat l in
(* try a subtree *)
let rec try_one () =
match choose () with
| None -> Lwt.return_false (* failure *)
| Some t ->
run t >>= fun t_succeeded ->
if t_succeeded
then Lwt.return_true
else try_one ()
in
try_one ()
and run_parallel ~strat l =
let results = List.map run l in
match strat with
| PSExists -> Lwt_list.exists_p (fun x -> x) results
| PSForall -> Lwt_list.for_all_p (fun x -> x) results
in
run tree

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@ -1,142 +0,0 @@
(*
Copyright (c) 2013, Simon Cruanes
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer. Redistributions in binary
form must reproduce the above copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other materials provided with
the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*)
(** {1 Behavior Trees for Lwt} *)
(** Behavior trees are a modular alternative to state machines for controlling
dynamic behavior in time. They are primarily used in video games to
implement non-player AI.
A tree is composed of basic actions, basic tests, and combinators. During
execution, some subset of the nodes of a tree may be {b running}; at some
point the execution of a given node will terminate with either
{b success} or {b failure}. Depending on the kind of node, this result
may propagate to parent nodes, or set other nodes running.
For instance, a {i sequence} node runs its subtrees one by one. If a
subtree succeeds, the next one is activated; if it fails, the whole
sequence will fail.
Here, we build them on top of
{{: http://ocsigen.org/lwt/} Lwt}.
Documentation source:
{{: http://aigamedev.com/open/article/bt-overview/} aigamedev (and links)}
*)
(** {2 Behavior tree} *)
(** A behavior tree *)
type tree = private
| Test of (unit -> bool) (* call and test value *)
| Wait of (unit -> bool Lwt.t) (* wait for the future to complete *)
| Do of (unit -> bool) (* perform an action *)
| If of (unit -> bool) * tree * tree (* switch *)
| Sequence of bool * tree list (* yield to subtrees sequentially. bool: loop? *)
| Select of select_strategy * tree list (* select one subtree *)
| Parallel of parallel_strategy * tree list (* run all subtrees in parallel *)
| Closure of (unit -> tree) (* build a tree dynamically *)
| Succeed (* always succeed *)
| Fail (* always fail *)
and select_strategy = tree list -> (unit -> tree option)
(** How to select a subtree to run. It may yield a different result each
time it is called. *)
and parallel_strategy =
| PSForall (** succeeds when all subtrees succeed *)
| PSExists (** succeeds when some subtree succeeds (kill the others) *)
val strategy_inorder : select_strategy
(** Select subnodes one after the other, then fails *)
val strategy_random : ?proba_fail:float -> select_strategy
(** Randomly chooses a subtree. May fail at each point with
a probability of [proba_fail]. *)
val succeed : tree
(** Behavior that always succeeds *)
val fail : tree
(** Behavior that always fails *)
val test : (unit -> bool) -> tree
(** Fails or succeeds based on the next occurrence of the event *)
val wait : bool Lwt.t -> tree
(** Returns the same result as the future *)
val wait_ : unit Lwt.t -> tree
(** Wait for the future to complete, then succeed *)
val wait_closure : (unit -> bool Lwt.t) -> tree
val timeout : float -> tree
(** Fails after the given amount of seconds *)
val delay : float -> tree
(** Wait for the given amount of seconds, then succeed *)
val do_ : (unit -> bool) -> tree
(** Perform an action, then succeed iff it returned true *)
val do_succeed : (unit -> unit) -> tree
(** Perform an action and succeed (unless it raises an exception) *)
val if_ : (unit -> bool) -> tree -> tree -> tree
(** Conditional choice, based on the current value of the signal *)
val when_ : (unit -> bool) -> tree -> tree
(** Run the given tree if the signal is true, else succeed *)
val while_ : (unit -> bool) -> tree list -> tree
(** While the signal is true, run the subtrees *)
val sequence : ?loop:bool -> tree list -> tree
(** Sequence of sub-trees to run *)
val repeat : tree -> tree
(** Repeat the same tree indefinitely *)
val select : ?strat:select_strategy -> tree list -> tree
(** Choice among the subtrees. The strategy defines in which order subtrees
are tried. *)
val or_else : tree -> tree -> tree
(** Binary choice, favoring the left one *)
val parallel : ?strat:parallel_strategy -> tree list -> tree
(** Run subtrees in parallel (default strat: PSForall) *)
val closure : (unit -> tree) -> tree
(** Produce a tree dynamically, at each call. *)
(** {2 Run a tree} *)
type result = bool Lwt.t
val run : tree -> result
(** Run the tree. It returns a {! result}, which wraps
either true (success) or false (failure). *)

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@ -1,79 +0,0 @@
open OUnit
module B = Behavior
let lwt_get fut = match Lwt.state fut with
| Lwt.Sleep
| Lwt.Fail _ -> None
| Lwt.Return x -> Some x
let test_do () =
let r = ref false in
let t = B.do_succeed (fun () -> r := true) in
let res = B.run t in
OUnit.assert_equal true !r;
OUnit.assert_equal (Some true) (lwt_get res);
()
let test_seq () =
let l = ref [] in
(* add int to [l] *)
let add x = l := x :: !l in
let t = B.sequence
[ B.do_ (fun () -> add 3; true);
B.do_ (fun () -> add 2; true);
B.test (fun () -> List.length !l = 2);
B.do_ (fun () -> add 1; true);
] in
let res = B.run t in
OUnit.assert_equal [1;2;3] !l;
OUnit.assert_equal (Some true) (lwt_get res);
()
let test_wait () =
let e, send_e = Lwt.wait () in
let t = B.run (B.sequence [B.wait_ e; B.succeed]) in
OUnit.assert_equal None (lwt_get t);
Lwt.wakeup send_e ();
OUnit.assert_equal (Some true) (lwt_get t);
()
let test_parallel () =
(* forall fails *)
let e, send_e = Lwt.wait () in
let t =
B.parallel ~strat:B.PSForall
[ B.sequence [B.wait_ e; B.succeed];
B.fail
] in
let t = B.run t in
let res = Lwt_main.run
(let open Lwt in
choose [t; Lwt_unix.sleep 0.1 >>= fun () -> (Lwt.wakeup send_e (); return true)])
in
OUnit.assert_equal false res;
(* exists succeeds *)
let e, send_e = Lwt.wait () in
let t =
B.parallel ~strat:B.PSExists
[ B.sequence [B.wait_ e; B.succeed];
B.fail
] in
let t = B.run t in
let res = Lwt_main.run
(let open Lwt in
choose [t; Lwt_unix.sleep 0.1 >>= fun () -> (Lwt.wakeup send_e ();
Lwt_unix.sleep 0.1 >>= (fun () -> return true))])
in
OUnit.assert_equal true res;
()
let suite =
"test_behavior" >:::
[ "test_do" >:: test_do;
"test_seq" >:: test_seq;
"test_wait" >:: test_wait;
"test_parallel" >:: test_parallel;
]