mirror of
https://github.com/c-cube/ocaml-containers.git
synced 2025-12-06 11:15:31 -05:00
Behavior is now based on Lwt rather than React, using futures.
Updated tests, doc, etc.
This commit is contained in:
parent
de7246b75c
commit
d9c8007548
8 changed files with 88 additions and 276 deletions
2
.merlin
2
.merlin
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@ -8,4 +8,4 @@ PKG oUnit
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PKG bench
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PKG threads
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PKG threads.posix
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PKG react
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PKG lwt
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10
Makefile
10
Makefile
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@ -9,17 +9,17 @@ EXAMPLES = examples/mem_size.native examples/collatz.native examples/crawl.nativ
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OPTIONS = -use-ocamlfind
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ENABLE_THREAD ?= yes
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ENABLE_REACT ?= yes
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ENABLE_LWT ?= yes
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ifeq ($(ENABLE_THREAD), yes)
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OPTIONS += -tag thread
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TARGETS_LIB += thread_containers.cmxa thread_containers.cma
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TARGETS_DOC += thread_containers.docdir/index.html
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endif
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ifeq ($(ENABLE_REACT), yes)
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OPTIONS += -package react
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TARGETS_LIB += react_containers.cmxa react_containers.cma
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TARGETS_DOC += react_containers.docdir/index.html
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ifeq ($(ENABLE_LWT), yes)
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OPTIONS += -package lwt -package lwt.unix
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TARGETS_LIB += lwt_containers.cmxa lwt_containers.cma
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TARGETS_DOC += lwt_containers.docdir/index.html
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endif
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all: lib
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1
_tags
1
_tags
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@ -1,3 +1,4 @@
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<**/*future.*>: thread
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<examples/crawl.*>: package(batteries), thread, package(unix)
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<behavior.*>: package(lwt), package(unix)
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<tests/*.native>: thread
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209
behavior.ml
209
behavior.ml
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@ -28,18 +28,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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(** {2 Behavior tree} *)
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type tree =
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| Test of bool React.event (* test the next occurrence *)
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| TestFun of (unit -> bool) (* call and test value *)
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| Wait of unit React.event (* wait for the event to trigger *)
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| Timeout of float (* fails after the given timeout *)
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| Test of (unit -> bool) (* call and test value *)
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| Wait of (unit -> bool Lwt.t) (* wait for the future to complete *)
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| Do of (unit -> bool) (* perform an action *)
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| If of bool React.signal * tree * tree (* switch *)
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| If of (unit -> bool) * tree * tree (* switch *)
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| Sequence of bool * tree list (* yield to subtrees sequentially. bool: loop? *)
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| Select of select_strategy * tree list (* select one subtree *)
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| Parallel of parallel_strategy * tree list (* run all subtrees in parallel *)
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| Closure of (unit -> tree) (* build a tree dynamically *)
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| Succeed
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| Fail
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| Succeed (* always succeed *)
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| Fail (* always fail *)
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(** A behavior tree *)
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and select_strategy = tree list -> (unit -> tree option)
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(** How to select a subtree to run. It yields a subtree until it
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@ -69,17 +67,17 @@ let succeed = Succeed
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let fail = Fail
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let test e = Test e
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let test f = Test f
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let test_fun f = TestFun f
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let wait fut = Wait (fun () -> fut)
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let test_signal s = TestFun (fun () -> React.S.value s)
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let wait_ fut = Wait (fun () -> Lwt.bind fut (fun () -> Lwt.return_true))
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let wait e = Wait e
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let wait_closure f = Wait f
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let timeout f = Sequence (false, [Timeout f; fail])
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let timeout f = Wait (fun () -> Lwt.bind (Lwt_unix.sleep f) (fun () -> Lwt.return_false))
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let delay f = Sequence (false, [Timeout f; succeed])
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let delay f = Wait (fun () -> Lwt.bind (Lwt_unix.sleep f) (fun () -> Lwt.return_true))
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let do_ act = Do act
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@ -89,7 +87,7 @@ let if_ s then_ else_ = If (s, then_, else_)
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let when_ s t = if_ s t succeed
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let while_ s l = Sequence (true, (test_signal s) :: l)
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let while_ f l = Sequence (true, (test f) :: l)
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let sequence ?(loop=false) l =
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assert (l <> []);
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@ -111,170 +109,36 @@ let parallel ?(strat=PSForall) l =
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let closure f =
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Closure f
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(** {2 Lightweight futures} *)
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module Fut = struct
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type 'a t = 'a fut_cell ref
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and 'a fut_cell =
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| Waiting of ('a -> unit) list
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| Done of 'a
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let create () =
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let fut = ref (Waiting []) in
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let send x = match !fut with
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| Done _ -> raise (Invalid_argument "Behavior.Fut.create: future already set")
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| Waiting handlers ->
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List.iter (fun f -> f x) handlers;
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fut := Done x
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in
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fut, send
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(* add [h] as a handler that waits for [fut] to complete. May call [h]
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immediately *)
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let subscribe fut h =
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match !fut with
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| Done x -> h x
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| Waiting l -> fut := Waiting (h :: l)
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let is_set fut = match !fut with
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| Done _ -> true
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| Waiting _ -> false
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let return x =
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ref (Done x)
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let bind fut f =
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(* result *)
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let result, send = create () in
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subscribe fut (fun x ->
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(* [fut_f] is what [f] returns. When this completes, [result] will
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be updated *)
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let fut_f = f x in
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subscribe fut_f (fun y -> send y));
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result
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let next e =
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let res, send = create () in
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let ev = React.E.map send (React.E.once e) in
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subscribe res (fun _ -> ignore ev); (* keep reference *)
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res
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let wait fut =
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let res, set = React.S.create None in
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subscribe fut (fun x -> set (Some x));
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ignore (React.S.retain res (fun _ -> ignore fut)); (* keep ref *)
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res
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let map f fut =
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let res, send = create () in
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subscribe fut (fun x -> send (f x));
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subscribe res (fun _ -> ignore fut); (* keep ref *)
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res
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let first l =
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let res, send = create () in
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(* is any of the values set? *)
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let any_set = ref false in
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(try
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List.iter
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(fun fut -> match !fut with
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| Waiting _ -> ()
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| Done x -> any_set := true; send x; raise Exit)
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l
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with Exit -> ());
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(* if no element of [l] is already set, add handlers *)
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(if not !any_set then
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List.iter
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(fun fut -> subscribe fut
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(fun x -> if not !any_set then (any_set := true; send x)))
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l);
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res
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let last l =
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let res, send = create () in
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let count = ref (List.length l) in
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List.iter
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(fun fut -> subscribe fut
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(fun x ->
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decr count;
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if !count = 0 then send x))
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l;
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res
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let filter p l =
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let res, send = create () in
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let any_ok = ref false in (* any future succeeded? *)
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let count = ref (List.length l) in
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List.iter
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(fun fut -> subscribe fut
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(fun x ->
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if !any_ok
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then ()
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else if p x
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then (any_ok := true; send (Some x))
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else
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(decr count; if !count = 0 then send None)))
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l;
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res
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(** Get value, which must be present *)
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let unsafe_get fut = match !fut with
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| Waiting _-> assert false
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| Done x -> x
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let l2 f a b =
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let res, send = create () in
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let count = ref 2 in
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let compute () =
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let y = f (unsafe_get a) (unsafe_get b) in
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send y
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in
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subscribe a (fun _ -> decr count; if !count = 0 then compute ());
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subscribe b (fun _ -> decr count; if !count = 0 then compute ());
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res
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end
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(** {2 Run a tree} *)
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type result = bool Fut.t
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type result = bool Lwt.t
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let run ?delay tree =
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let open React in
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let run tree =
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let (>>=) = Lwt.(>>=) in
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(* run given tree *)
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let rec run tree =
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match tree with
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| Test e -> Fut.next e
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| TestFun f -> Fut.return (f ())
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| Wait e -> Fut.next (E.stamp e true)
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| Timeout howlong ->
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begin match delay with
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| None -> failwith "Behavior.run: not delay function provided"
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| Some delay ->
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let timeout = delay howlong in
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Fut.next (E.stamp timeout true)
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end
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| Do act ->
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let b = act () in
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Fut.return b
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| If (s, then_, else_) -> (* depends on value of signal *)
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if S.value s then run then_ else run else_
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| Test f -> Lwt.return (f ())
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| Wait f -> f ()
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| Do act -> if act () then Lwt.return_true else Lwt.return_false
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| If (s, then_, else_) -> (* depends on value returned by [s] *)
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if s () then run then_ else run else_
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| Sequence (loop, l) -> run_sequence ~loop l
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| Select (strat, l) -> run_select ~strat l
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| Parallel (strat, l) -> run_parallel ~strat l
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| Closure f -> let tree' = f () in run tree'
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| Succeed -> Fut.return true
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| Fail -> Fut.return false
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| Succeed -> Lwt.return_true
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| Fail -> Lwt.return_false
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and run_sequence ~loop start =
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let rec process l = match l with
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| [] when loop -> run_sequence ~loop start
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| [] -> Fut.return true (* success *)
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| [] -> Lwt.return_true (* success *)
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| t::l' ->
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let res_t = run t in
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Fut.bind res_t
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(fun t_succeeded ->
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res_t >>= fun t_succeeded ->
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if t_succeeded
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then process l'
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else Fut.return false)
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else Lwt.return_false
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in
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process start
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and run_select ~strat l =
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@ -283,27 +147,18 @@ let run ?delay tree =
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(* try a subtree *)
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let rec try_one () =
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match choose () with
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| None -> Fut.return false (* failure *)
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| None -> Lwt.return_false (* failure *)
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| Some t ->
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let res_t = run t in
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Fut.bind res_t
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(fun t_succeeded -> if t_succeeded
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then Fut.return true
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else try_one ())
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run t >>= fun t_succeeded ->
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if t_succeeded
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then Lwt.return_true
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else try_one ()
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in
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try_one ()
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and run_parallel ~strat l =
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let results = List.map run l in
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match strat with
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| PSExists ->
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let ok = Fut.filter (fun x -> x) results in
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Fut.map
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(function | None -> false | Some _ -> true)
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ok
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| PSForall ->
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let failed = Fut.filter (fun x -> not x) results in
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Fut.map
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(function | None -> true | Some _ -> false)
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failed
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| PSExists -> Lwt_list.exists_p (fun x -> x) results
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| PSForall -> Lwt_list.for_all_p (fun x -> x) results
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in
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run tree
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88
behavior.mli
88
behavior.mli
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@ -23,7 +23,7 @@ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*)
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(** {1 Behavior Trees for React} *)
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(** {1 Behavior Trees for Lwt} *)
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(** Behavior trees are a modular alternative to state machines for controlling
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dynamic behavior in time. They are primarily used in video games to
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@ -40,7 +40,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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sequence will fail.
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Here, we build them on top of
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{{: http://erratique.ch/software/react/doc/React.html} React}.
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{{: http://ocsigen.org/lwt/} Lwt}.
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Documentation source:
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{{: http://aigamedev.com/open/article/bt-overview/} aigamedev (and links)}
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@ -50,12 +50,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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(** A behavior tree *)
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type tree = private
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| Test of bool React.event (* test the next occurrence *)
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| TestFun of (unit -> bool) (* call and test value *)
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| Wait of unit React.event (* wait for the event to trigger *)
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| Timeout of float (* fails after the given timeout *)
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| Test of (unit -> bool) (* call and test value *)
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| Wait of (unit -> bool Lwt.t) (* wait for the future to complete *)
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| Do of (unit -> bool) (* perform an action *)
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| If of bool React.signal * tree * tree (* switch *)
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| If of (unit -> bool) * tree * tree (* switch *)
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| Sequence of bool * tree list (* yield to subtrees sequentially. bool: loop? *)
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| Select of select_strategy * tree list (* select one subtree *)
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| Parallel of parallel_strategy * tree list (* run all subtrees in parallel *)
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@ -84,17 +82,16 @@ val succeed : tree
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val fail : tree
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(** Behavior that always fails *)
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val test : bool React.event -> tree
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val test : (unit -> bool) -> tree
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(** Fails or succeeds based on the next occurrence of the event *)
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val test_fun : (unit -> bool) -> tree
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(** Tests that the result of calling this function is true *)
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val wait : bool Lwt.t -> tree
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(** Returns the same result as the future *)
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val test_signal : bool React.signal -> tree
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(** Fails or succeeds based on the current signal value *)
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val wait_ : unit Lwt.t -> tree
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(** Wait for the future to complete, then succeed *)
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val wait : unit React.event -> tree
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(** Wait for the event to trigger, then succeed *)
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val wait_closure : (unit -> bool Lwt.t) -> tree
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val timeout : float -> tree
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(** Fails after the given amount of seconds *)
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@ -108,13 +105,13 @@ val do_ : (unit -> bool) -> tree
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val do_succeed : (unit -> unit) -> tree
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(** Perform an action and succeed (unless it raises an exception) *)
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val if_ : bool React.signal -> tree -> tree -> tree
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val if_ : (unit -> bool) -> tree -> tree -> tree
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(** Conditional choice, based on the current value of the signal *)
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val when_ : bool React.signal -> tree -> tree
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val when_ : (unit -> bool) -> tree -> tree
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(** Run the given tree if the signal is true, else succeed *)
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val while_ : bool React.signal -> tree list -> tree
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val while_ : (unit -> bool) -> tree list -> tree
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(** While the signal is true, run the subtrees *)
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val sequence : ?loop:bool -> tree list -> tree
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@ -136,61 +133,10 @@ val parallel : ?strat:parallel_strategy -> tree list -> tree
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val closure : (unit -> tree) -> tree
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(** Produce a tree dynamically, at each call. *)
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(** {2 Lightweight futures} *)
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module Fut : sig
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type 'a t
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(** Future value of type 'a *)
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val create : unit -> 'a t * ('a -> unit)
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(** Create a future, and a function that sets its value (if already set,
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will raise Invalid_argument) *)
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val subscribe : 'a t -> ('a -> unit) -> unit
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(** Get notified exactly once with the value (maybe right now) *)
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val is_set : 'a t -> bool
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(** Value already known? *)
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val return : 'a -> 'a t
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(** Monadic return (returns immediately) *)
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val bind : 'a t -> ('a -> 'b t) -> 'b t
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(** Monadic bind *)
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val next : 'a React.event -> 'a t
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(** Next occurrence of the event *)
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val wait : 'a t -> 'a option React.signal
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(** The value of the future (None while it's not set) *)
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val map : ('a -> 'b) -> 'a t -> 'b t
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(** Simple map *)
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val first : 'a t list -> 'a t
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(** First future of the list to be set (or any that is already
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set if at least one is set) *)
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val last : 'a t list -> 'a t
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(** Last future to be set (or any if they are all already set) *)
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val filter : ('a -> bool) -> 'a t list -> 'a option t
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(** Filters out results that do not satisfy the predicate; returns the
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first result that satisfy it, or None *)
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val l2 : ('a -> 'b -> 'c) -> 'a t -> 'b t -> 'c t
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(** Binary lift *)
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end
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|
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(** {2 Run a tree} *)
|
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|
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type result = bool Fut.t
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type result = bool Lwt.t
|
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|
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val run : ?delay:(float -> unit React.event) ->
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tree ->
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result
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val run : tree -> result
|
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(** Run the tree. It returns a {! result}, which wraps
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either true (success) or false (failure).
|
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|
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[delay] is the function to call to get notified after the given amount of
|
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seconds elapsed. *)
|
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either true (success) or false (failure). *)
|
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|
|
|
|||
|
|
@ -3,12 +3,17 @@ open OUnit
|
|||
|
||||
module B = Behavior
|
||||
|
||||
let lwt_get fut = match Lwt.state fut with
|
||||
| Lwt.Sleep
|
||||
| Lwt.Fail _ -> None
|
||||
| Lwt.Return x -> Some x
|
||||
|
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let test_do () =
|
||||
let r = ref false in
|
||||
let t = B.do_succeed (fun () -> r := true) in
|
||||
let res = B.run t in
|
||||
OUnit.assert_equal true !r;
|
||||
OUnit.assert_equal (Some true) (React.S.value (B.Fut.wait res));
|
||||
OUnit.assert_equal (Some true) (lwt_get res);
|
||||
()
|
||||
|
||||
let test_seq () =
|
||||
|
|
@ -18,45 +23,50 @@ let test_seq () =
|
|||
let t = B.sequence
|
||||
[ B.do_ (fun () -> add 3; true);
|
||||
B.do_ (fun () -> add 2; true);
|
||||
B.test_fun (fun () -> List.length !l = 2);
|
||||
B.test (fun () -> List.length !l = 2);
|
||||
B.do_ (fun () -> add 1; true);
|
||||
] in
|
||||
let res = B.run t in
|
||||
OUnit.assert_equal [1;2;3] !l;
|
||||
OUnit.assert_equal (Some true) (React.S.value (B.Fut.wait res));
|
||||
OUnit.assert_equal (Some true) (lwt_get res);
|
||||
()
|
||||
|
||||
let test_wait () =
|
||||
let e, send_e = React.E.create () in
|
||||
let t = B.sequence [B.wait e; B.succeed] in
|
||||
let signal = B.Fut.wait (B.run t) in
|
||||
OUnit.assert_equal None (React.S.value signal);
|
||||
send_e ();
|
||||
OUnit.assert_equal (Some true) (React.S.value signal);
|
||||
let e, send_e = Lwt.wait () in
|
||||
let t = B.run (B.sequence [B.wait_ e; B.succeed]) in
|
||||
OUnit.assert_equal None (lwt_get t);
|
||||
Lwt.wakeup send_e ();
|
||||
OUnit.assert_equal (Some true) (lwt_get t);
|
||||
()
|
||||
|
||||
let test_parallel () =
|
||||
let e, send_e = React.E.create () in
|
||||
(* forall fails *)
|
||||
let e, send_e = Lwt.wait () in
|
||||
let t =
|
||||
B.parallel ~strat:B.PSForall
|
||||
[ B.sequence [B.wait e; B.succeed];
|
||||
[ B.sequence [B.wait_ e; B.succeed];
|
||||
B.fail
|
||||
] in
|
||||
let signal = B.Fut.wait (B.run t) in
|
||||
OUnit.assert_equal (Some false) (React.S.value signal);
|
||||
send_e ();
|
||||
OUnit.assert_equal (Some false) (React.S.value signal);
|
||||
let t = B.run t in
|
||||
let res = Lwt_main.run
|
||||
(let open Lwt in
|
||||
choose [t; Lwt_unix.sleep 0.1 >>= fun () -> (Lwt.wakeup send_e (); return true)])
|
||||
in
|
||||
OUnit.assert_equal false res;
|
||||
(* exists succeeds *)
|
||||
let e, send_e = Lwt.wait () in
|
||||
let t =
|
||||
B.parallel ~strat:B.PSExists
|
||||
[ B.sequence [B.wait e; B.succeed];
|
||||
[ B.sequence [B.wait_ e; B.succeed];
|
||||
B.fail
|
||||
] in
|
||||
let signal = B.Fut.wait (B.run t) in
|
||||
OUnit.assert_equal None (React.S.value signal);
|
||||
send_e ();
|
||||
OUnit.assert_equal (Some true) (React.S.value signal);
|
||||
let t = B.run t in
|
||||
let res = Lwt_main.run
|
||||
(let open Lwt in
|
||||
choose [t; Lwt_unix.sleep 0.1 >>= fun () -> (Lwt.wakeup send_e ();
|
||||
Lwt_unix.sleep 0.1 >>= (fun () -> return true))])
|
||||
in
|
||||
OUnit.assert_equal true res;
|
||||
()
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue