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Reactive Behavior tree implementation (for React)
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303
behavior.ml
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303
behavior.ml
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(*
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Copyright (c) 2013, Simon Cruanes
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer. Redistributions in binary
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form must reproduce the above copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other materials provided with
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the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*)
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(** {1 Behavior Trees for React} *)
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(** {2 Behavior tree} *)
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type tree =
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| Test of bool React.event (* test the next occurrence *)
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| TestS of bool React.signal (* test the current value *)
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| Wait of unit React.event (* wait for the event to trigger *)
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| Timeout of float (* fails after the given timeout *)
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| Do of (unit -> bool) (* perform an action *)
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| If of bool React.signal * tree * tree (* switch *)
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| Sequence of bool * tree list (* yield to subtrees sequentially. bool: loop? *)
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| Select of select_strategy * tree list (* select one subtree *)
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| Parallel of parallel_strategy * tree list (* run all subtrees in parallel *)
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| Closure of (unit -> tree) (* build a tree dynamically *)
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| Succeed
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| Fail
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(** A behavior tree *)
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and select_strategy = tree list -> (unit -> tree option)
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(** How to select a subtree to run. It yields a subtree until it
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decides to fail *)
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and parallel_strategy =
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| PSForall (** succeeds when all subtrees succeed *)
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| PSExists (** succeeds when some subtree succeeds *)
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let strategy_inorder l =
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let cur = ref l in
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fun () -> match !cur with
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| [] -> None
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| t::l' ->
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cur := l';
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Some t
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let strategy_random ?(proba_fail=0.05) l =
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let a = Array.of_list l in
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fun () ->
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if Random.float 1. < proba_fail
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then None
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else (* choose in array *)
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let t = a.(Random.int (Array.length a)) in
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Some t
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let mk_succeed = Succeed
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let mk_fail = Fail
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let mk_test e = Test e
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let mk_test_s s = TestS s
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let mk_wait e = Wait e
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let mk_timeout f = Timeout f
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let mk_do act = Do act
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let mk_do_ok act = Do (fun () -> act (); true)
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let mk_if s then_ else_ = If (s, then_, else_)
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let mk_sequence ?(loop=false) l =
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assert (l <> []);
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Sequence (loop, l)
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let mk_select ?(strat=strategy_inorder) l =
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assert (l <> []);
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Select (strat, l)
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let mk_or_else t1 t2 =
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mk_select ~strat:strategy_inorder [t1; t2]
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let mk_parallel ?(strat=PSForall) l =
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assert (l <> []);
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Parallel (strat, l)
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let mk_closure f =
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Closure f
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(** {2 Lightweight futures} *)
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module Fut = struct
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type 'a t = {
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mutable value : 'a option;
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mutable handlers : ('a -> unit) list;
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}
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let create () =
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let fut = {
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value = None;
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handlers = [];
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} in
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let send x = match fut.value with
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| Some _ -> raise (Invalid_argument "Behavior.Fut.create: future already set")
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| None ->
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fut.value <- Some x;
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List.iter (fun f -> f x) fut.handlers
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in
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fut, send
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(* add [h] as a handler that waits for [fut] to complete. May call [h]
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immediately *)
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let subscribe fut h =
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match fut.value with
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| None -> fut.handlers <- h :: fut.handlers
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| Some x -> h x
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let is_set fut = match fut.value with
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| None -> false
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| Some _ -> true
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let return x = {
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value = Some x;
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handlers = [];
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}
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let bind fut f =
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(* result *)
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let result, send = create () in
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subscribe fut (fun x ->
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(* [fut_f] is what [f] returns. When this completes, [result] will
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be updated *)
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let fut_f = f x in
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subscribe fut_f (fun y -> send y));
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result
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let next e =
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let res, send = create () in
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let ev = React.E.map send (React.E.once e) in
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res.handlers <- [fun _ -> ignore ev]; (* keep reference *)
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res
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let wait fut =
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let res, set = React.S.create None in
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subscribe fut (fun x -> set (Some x));
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ignore (React.S.retain res (fun _ -> ignore fut)); (* keep ref *)
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res
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let map f fut =
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let res, send = create () in
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subscribe fut (fun x -> send (f x));
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res
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let first l =
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let res, send = create () in
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(* is any of the values set? *)
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let any_set = ref false in
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(try
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List.iter
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(fun fut -> match fut.value with
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| None -> ()
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| Some x -> any_set := true; send x; raise Exit)
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l
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with Exit -> ());
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(* if no element of [l] is already set, add handlers *)
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(if not !any_set then
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List.iter
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(fun fut -> subscribe fut
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(fun x -> if not !any_set then (any_set := true; send x)))
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l);
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res
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let last l =
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let res, send = create () in
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let count = ref (List.length l) in
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List.iter
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(fun fut -> subscribe fut
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(fun x ->
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decr count;
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if !count = 0 then send x))
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l;
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res
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let filter p l =
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let res, send = create () in
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let any_ok = ref false in (* any future succeeded? *)
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let count = ref (List.length l) in
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List.iter
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(fun fut -> subscribe fut
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(fun x ->
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if !any_ok
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then ()
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else if p x
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then (any_ok := true; send (Some x))
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else
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(decr count; if !count = 0 then send None)))
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l;
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res
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(** Get value, which must be present *)
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let unsafe_get fut = match fut.value with
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| None -> assert false
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| Some x -> x
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let l2 f a b =
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let res, send = create () in
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let count = ref 2 in
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let compute () =
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let y = f (unsafe_get a) (unsafe_get b) in
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send y
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in
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subscribe a (fun _ -> decr count; if !count = 0 then compute ());
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subscribe b (fun _ -> decr count; if !count = 0 then compute ());
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res
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end
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(** {2 Run a tree} *)
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type result = bool Fut.t
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let run ?delay tree =
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let open React in
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(* run given tree *)
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let rec run tree =
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match tree with
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| Test e -> Fut.next e
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| TestS s -> Fut.return (S.value s)
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| Wait e -> Fut.next (E.stamp e true)
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| Timeout howlong ->
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begin match delay with
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| None -> failwith "Behavior.run: not delay function provided"
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| Some delay ->
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let timeout = delay howlong in
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Fut.next (E.stamp timeout false)
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end
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| Do act ->
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let b = act () in
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Fut.return b
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| If (s, then_, else_) -> (* depends on value of signal *)
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if S.value s then run then_ else run else_
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| Sequence (loop, l) -> run_sequence ~loop l
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| Select (strat, l) -> run_select ~strat l
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| Parallel (strat, l) -> run_parallel ~strat l
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| Closure f -> let tree' = f () in run tree'
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| Succeed -> Fut.return true
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| Fail -> Fut.return false
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and run_sequence ~loop start =
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let rec process l = match l with
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| [] when loop -> run_sequence ~loop start
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| [] -> Fut.return true (* success *)
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| t::l' ->
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let res_t = run t in
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Fut.bind res_t
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(fun t_succeeded ->
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if t_succeeded
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then process l'
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else Fut.return false)
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in
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process start
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and run_select ~strat l =
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(* choice function *)
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let choose = strat l in
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(* try a subtree *)
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let rec try_one () =
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match choose () with
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| None -> Fut.return false (* failure *)
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| Some t ->
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let res_t = run t in
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Fut.bind res_t
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(fun t_succeeded -> if t_succeeded
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then Fut.return true
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else try_one ())
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in
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try_one ()
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and run_parallel ~strat l =
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let results = List.map run l in
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match strat with
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| PSExists ->
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let ok = Fut.filter (fun x -> x) results in
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Fut.map
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(function | None -> false | Some _ -> true)
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ok
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| PSForall ->
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let failed = Fut.filter (fun x -> not x) results in
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Fut.map
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(function | None -> true | Some _ -> false)
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failed
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in
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run tree
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179
behavior.mli
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179
behavior.mli
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@ -0,0 +1,179 @@
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(*
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Copyright (c) 2013, Simon Cruanes
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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Redistributions of source code must retain the above copyright notice, this
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||||
list of conditions and the following disclaimer. Redistributions in binary
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form must reproduce the above copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other materials provided with
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the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*)
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(** {1 Behavior Trees for React} *)
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(** Behavior trees are a modular alternative to state machines for controlling
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dynamic behavior in time. They are primarily used in video games to
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implement non-player AI.
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A tree is composed of basic actions, basic tests, and combinators. During
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execution, some subset of the nodes of a tree may be {b running}; at some
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point the execution of a given node will terminate with either
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{b success} or {b failure}. Depending on the kind of node, this result
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may propagate to parent nodes, or set other nodes running.
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For instance, a {i sequence} node runs its subtrees one by one. If a
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subtree succeeds, the next one is activated; if it fails, the whole
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sequence will fail.
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Here, we build them on top of
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{{: http://erratique.ch/software/react/doc/React.html} React}.
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Documentation source:
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{{: http://aigamedev.com/open/article/bt-overview/} aigamedev (and links)}
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*)
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(** {2 Behavior tree} *)
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type tree = private
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| Test of bool React.event (* test the next occurrence *)
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| TestS of bool React.signal (* test the current value *)
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| Wait of unit React.event (* wait for the event to trigger *)
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| Timeout of float (* fails after the given timeout *)
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| Do of (unit -> bool) (* perform an action *)
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| If of bool React.signal * tree * tree (* switch *)
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| Sequence of bool * tree list (* yield to subtrees sequentially. bool: loop? *)
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| Select of select_strategy * tree list (* select one subtree *)
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| Parallel of parallel_strategy * tree list (* run all subtrees in parallel *)
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| Closure of (unit -> tree) (* build a tree dynamically *)
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| Succeed
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| Fail
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(** A behavior tree *)
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and select_strategy = tree list -> (unit -> tree option)
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(** How to select a subtree to run. It may yield a different result each
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time it is called. *)
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and parallel_strategy =
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| PSForall (** succeeds when all subtrees succeed *)
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| PSExists (** succeeds when some subtree succeeds (kill the others) *)
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val strategy_inorder : select_strategy
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(** Select subnodes one after the other, then fails *)
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val strategy_random : ?proba_fail:float -> select_strategy
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(** Randomly chooses a subtree. May fail at each point with
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a probability of [proba_fail]. *)
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val mk_succeed : tree
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(** Behavior that always succeeds *)
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val mk_fail : tree
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(** Behavior that always fails *)
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val mk_test : bool React.event -> tree
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(** Fails or succeeds based on the next occurrence of the event *)
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val mk_test_s : bool React.signal -> tree
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(** Fails or succeeds based on the current signal value *)
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val mk_wait : unit React.event -> tree
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(** Wait for the event to trigger, then succeed *)
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val mk_timeout : float -> tree
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(** Fails after the given amount of seconds *)
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val mk_do : (unit -> bool) -> tree
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(** Perform an action, then succeed iff it returned true *)
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val mk_do_ok : (unit -> unit) -> tree
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(** Perform an action and succeed (unless it raises an exception) *)
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val mk_if : bool React.signal -> tree -> tree -> tree
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(** Conditional choice, based on the current value of the signal *)
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val mk_sequence : ?loop:bool -> tree list -> tree
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(** Sequence of sub-trees to run *)
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val mk_select : ?strat:select_strategy -> tree list -> tree
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(** Choice among the subtrees. The strategy defines in which order subtrees
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are tried. *)
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val mk_or_else : tree -> tree -> tree
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(** Binary choice, favoring the left one *)
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val mk_parallel : ?strat:parallel_strategy -> tree list -> tree
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(** Run subtrees in parallel *)
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val mk_closure : (unit -> tree) -> tree
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(** Produce a tree dynamically, at each call. *)
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(** {2 Lightweight futures} *)
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module Fut : sig
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type 'a t
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(** Future value of type 'a *)
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val create : unit -> 'a t * ('a -> unit)
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(** Create a future, and a function that sets its value (if already set,
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will raise Invalid_argument) *)
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val subscribe : 'a t -> ('a -> unit) -> unit
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(** Get notified exactly once with the value (maybe right now) *)
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val is_set : 'a t -> bool
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(** Value already known? *)
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val return : 'a -> 'a t
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(** Monadic return (returns immediately) *)
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val bind : 'a t -> ('a -> 'b t) -> 'b t
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(** Monadic bind *)
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val next : 'a React.event -> 'a t
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(** Next occurrence of the event *)
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val wait : 'a t -> 'a option React.signal
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(** The value of the future (None while it's not set) *)
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val map : ('a -> 'b) -> 'a t -> 'b t
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(** Simple map *)
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val first : 'a t list -> 'a t
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(** First future of the list to be set (or any that is already
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set if at least one is set) *)
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val last : 'a t list -> 'a t
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(** Last future to be set (or any if they are all already set) *)
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val filter : ('a -> bool) -> 'a t list -> 'a option t
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(** Filters out results that do not satisfy the predicate; returns the
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first result that satisfy it, or None *)
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val l2 : ('a -> 'b -> 'c) -> 'a t -> 'b t -> 'c t
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(** Binary lift *)
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end
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(** {2 Run a tree} *)
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type result = bool Fut.t
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val run : ?delay:(float -> unit React.event) ->
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tree ->
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result
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(** Run the tree. It returns a {! result}, which wraps
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either true (success) or false (failure).
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[delay] is the function to call to get notified after the given amount of
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seconds elapsed. *)
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