(* generate random IDs *) let rand_ = Random.State.make_self_init () let[@inline] ( let@ ) f x = f x let default_rand_bytes_8 () : bytes = let@ () = Lock.with_lock in let b = Bytes.create 8 in for i = 0 to 1 do let r = Random.State.bits rand_ in (* 30 bits, of which we use 24 *) Bytes.set b (i * 3) (Char.chr (r land 0xff)); Bytes.set b ((i * 3) + 1) (Char.chr ((r lsr 8) land 0xff)); Bytes.set b ((i * 3) + 2) (Char.chr ((r lsr 16) land 0xff)) done; let r = Random.State.bits rand_ in Bytes.set b 6 (Char.chr (r land 0xff)); Bytes.set b 7 (Char.chr ((r lsr 8) land 0xff)); b let default_rand_bytes_16 () : bytes = let@ () = Lock.with_lock in let b = Bytes.create 16 in for i = 0 to 4 do let r = Random.State.bits rand_ in (* 30 bits, of which we use 24 *) Bytes.set b (i * 3) (Char.chr (r land 0xff)); Bytes.set b ((i * 3) + 1) (Char.chr ((r lsr 8) land 0xff)); Bytes.set b ((i * 3) + 2) (Char.chr ((r lsr 16) land 0xff)) done; let r = Random.State.bits rand_ in Bytes.set b 15 (Char.chr (r land 0xff)); (* last byte *) b let rand_bytes_16 = ref default_rand_bytes_16 let rand_bytes_8 = ref default_rand_bytes_8