Samrat Man Singh
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dbb66fe05d
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hit_scatter also returns a bool
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2016-06-29 09:54:22 +05:45 |
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Samrat Man Singh
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4391e3380c
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Materials; with metal and lambertian materials
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2016-06-25 17:17:52 +05:45 |
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Samrat Man Singh
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1ca0d7a9ea
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Add a README
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2016-06-23 23:11:28 +05:45 |
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Samrat Man Singh
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bb4354a6e5
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Update make display target
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2016-06-23 21:15:24 +05:45 |
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Samrat Man Singh
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c092de81ce
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Gamma correction
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2016-03-12 21:46:58 +05:45 |
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Samrat Man Singh
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612e9d8af0
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Diffuse materials
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2016-03-12 15:24:17 +05:45 |
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Samrat Man Singh
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7b75b7c2fc
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Avoid initializing world in each call to get_color
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2016-03-11 19:06:23 +05:45 |
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Samrat Man Singh
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7b01a47c16
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Remove main for now
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2016-03-11 18:44:27 +05:45 |
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Samrat Man Singh
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2d940e4c5e
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Antialiasing by super-sampling.
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2016-03-11 18:43:14 +05:45 |
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Samrat Man Singh
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bf8996c953
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Use option to signal when no object is hit
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2016-03-11 12:06:01 +05:45 |
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Samrat Man Singh
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1380a1a07f
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Add types hitable to support World of multiple objects
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2016-03-11 11:32:36 +05:45 |
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Samrat Man Singh
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ea62b75010
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Add Ray as a module
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2016-03-11 10:04:09 +05:45 |
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Samrat Man Singh
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3e0afa04c4
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Add .merlin
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2016-03-10 21:15:10 +05:45 |
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Samrat Man Singh
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fc2f1f244b
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Visualize surface normals
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2016-03-10 21:14:52 +05:45 |
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Samrat Man Singh
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f9217e45ea
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Initial commit
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2016-03-10 12:38:27 +05:45 |
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